Create AI-generated Animation without relying on complex CoLab notebooks. Input your prompts + keyframes and bring your ideas to life using the animation capabilities of Gooey & Stable Diffusion's Deforum. For more help on how to use the tool visit https://www.help.gooey.ai/learn-animation
Describe the scenes or series of images that you want to generate into an animation. You can add as many prompts as you like. Mention the keyframe number for each prompt i.e. the transition point from the first prompt to the next.
View the ‘Details’ drop down menu to get started.
➕ Add a Prompt
Pro-tip: To avoid abrupt endings on your animation, ensure that the last keyframe prompt is set for a higher number of keyframes/time than the previous transition rate. There should be an ample number of frames between the last frame and the total frame count of the animation.
Choose the number of frames in your animation.
Pro-tip: The more frames you add, the longer it will take to render the animation. Test your prompts before adding more frames.
Choose your preferred AI Animation Model
How should the camera zoom in or out? This setting scales the canvas size, multiplicatively.
1 is static, with numbers greater than 1 moving forward (or zooming in) and numbers less than 1 moving backwards (or zooming out).
With 0 as the starting keyframe, the input of 0: (1.004) can be used to zoom in moderately, starting at frame 0 and continuing until the end.
How should the camera pan horizontally? This parameter uses positive values to move right and negative values to move left.
How should the camera pan vertically? This parameter uses positive values to move up and negative values to move down.
Gradually moves the camera on a focal axis. Roll the camera clockwise or counterclockwise in a specific degree per frame. This parameter uses positive values to roll counterclockwise and negative values to roll clockwise. E.g. use 0:(-1), 20:(0) to roll the camera 1 degree clockwise for the first 20 frames.
Pans the canvas left or right in degrees per frame. This parameter uses positive values to pan right and negative values to pan left.
Tilts the camera up or down in degrees per frame. This parameter uses positive values to tilt up and negative values to tilt down.
Choose fps for the video.
Run cost = 480 credits (1.5 / frame)
Render Time ≈ 3s / frame
Success! Run Time: 645.46 seconds.
Every Submit will require approximately 3-5 minutes to render.
Animation is complex: Please watch the video and review our decks to help you.
Test your image prompts BEFORE adding lots of frames e.g. Tweak key frame images with just 10 frames between them AND then increase the FPS or frame count between them once you like the outputs. This will save you time and credits.
No lost work! All your animations or previously generated versions are in the History tab. If they don't appear here, it likely means they aren't done rendering yet.
Gooey Guide to Prompting
Here’s a comprehensive style guide to assist you with different stylized animation prompts:
Animation Length: You can indicate how long you want your animation to be by increasing or decreasing your frame count.
FPS: Every Animation is set at 12 frames per second by default. You can change this default frame rate/ frames per second (FPS) on the Settings menu.
Prompts: Within your sequence you can input multiple text Prompts for your visuals. Each prompt can be defined for a specific keyframe number.
Keyframes define the transition points from one prompt to the next, or the start and end points of a prompted action set in between the total frame count or sequence. These keyframes or markers are necessary to establish smooth transitions or jump cuts, whatever you prefer.
Use the Camera Settings to generate animations with depth and other 3D parameters.
Prompt Construction Tip:
Changing Elements transition better from a visual prompt that is artefact or object heavy to another busy visual prompt. For example: Prompt 1: a busy street transitions to Prompt 2: a busy interior of a park. This transition will render interesting and beautiful imagery.
Transitions from a simpler or plain visual prompt to a more complex visual might be challenging to generate. For example: Prompt 1: a blue sky to Prompt 2: a crowded market. This is because there are fewer artefacts for the generator to transition.
This recipe takes any text and creates animation. It's based on the Deforum notebook with lots of details at http://deforum.art.
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