1. Tutorial - Hearthstone Wiki - Fandom | The player controls Jaina Proudmoore, and the story follows her as she learns the basics of Hearthstone. Compared to normal play the tutorial is heavily ...
One of the most critical mechanics taught by the tutorial is Taunt.
Previously one of the most common reasons new players left the game,
according to Ben Brode a "shocking percentage of players" used to finish
the tutorial without understanding Taunt, or even "get stuck" in the
King Mukla encounter due to the mechanic.^([2]) Ambiguous emotes - "I
must attack that minion with Taunt" - are cited as the main issue, and
have since seen updates.^([2])
Trivia[[]]
- Until August 2016 the Jaina hero in the tutorial had only 27 Health,
instead of 30. This was a remnant of an earlier plan to have players
level up as they progressed through the tutorial, increasing their
maximum Health and hand size each time.^([3])
- The tutorial features the only set of bosses so far in which each
boss is collectible as a legendary minion card. Each boss can be
found in the Classic set, with the exception of [Goblins vs
Gnomes]Hemet Nesingwary, who was released in the Goblins vs Gnomes
set. Adventures frequently reward minion card versions of a handful
of featured bosses, but never the entire roster.
- The Millhouse Manastorm encounter's main mechanic (Millhouse waiting
to have enough mana to play a very powerful spell) refers to the
original design for the card, from the game's alpha. Millhouse
originally had a Battlecry that generated a MEGA-BLAST!!! card for
the player; a 10 mana legendary spell which dealt 5 damage to all
enemies.
- The tutorial features only cards of free rarity, with the exception
of [Legacy]Goldshire Footman, which is common. This may reflect that
Goldshire Footman was added to the tutorial late in development, or
possibly that an error was made in setting its rarity. The tutorial
also features every free neutral card in the Basic set, and every
free mage card, although [Legacy]Arcane Missiles features only as
reward for defeating the final boss.
- The game's strings list Lorewalker Cho as the 6th boss, following
Illidan (the order is otherwise unchanged). This may reflect the
original design of the Tutorial.
- Ben Brode was playing the indie action RPG Bastion during the period
in which he was building the Tutorial. This inspired the creation of
the innkeeper.^([4])
Patch changes[[]]
...
The tutorial is presented the first time a player opens the game in any
region. While the tutorial is designed to only be played once, it can be
replayed by clicking the (?) icon while viewing the practice mode in the
Solo Adventures menu.
Contents
- 1 Gameplay
- 1.1 Differences from regular play
- 1.1.1 Guidance and displays
- 2 Bosses
- 2.1 Hogger
- 2.2 Millhouse Manastorm
- 2.3 Lorewalker Cho
- 2.4 King Mukla
- 2.5 Hemet Nesingwary
- 2.6 Illidan Stormrage
- 3 Decks
- 4 Boss cards
- 5 Design
- 6 Trivia
- 7 Patch changes
- 8 References
Gameplay[[]]
Each 'mission' takes the form of a battle against a special enemy hero,
or boss. The player controls Jaina Proudmoore, and the story follows her
as she learns the basics of Hearthstone. Compared to normal play the
tutorial is heavily directed, with the player's actions limited to a few
possibilities. Basic game elements are added with each mission, slowly
introducing the basics with helpful tips and instructions. Each mission
also features substantial dialogue between Jaina and her opponent (see
boss pages for transcripts).
Between each boss encounter, a unique "Mission Progress" interface ("The
Journey Begins") is displayed, listing the defeated bosses and providing
a review of the main element of the last encounter's lessons. If the
player loses a match, after the Defeat screen they will immediately
return to the Mission Progress interface as it appeared following their
last victory. Challenging a boss for the second time may produce a
different introductory message, highlighting the likely cause of the
player's failure.
The tutorial features only Basic cards, and boss cards unique to the
tutorial itself. Each mission rewards copies of a new card; however,
since all Basic cards are automatically included in the player's
collection, this is purely to highlight that the card will feature in
the next encounter.
...
- Reward: [Legacy]Wolfrider ("Hot hot hot!")
King Mukla[[]]
Hail to the King: "Don't understand a card? Mouse-over it!"
King Mukla brings a minor unique minion and spell, plus the very
powerful, unique Mukla's Big Brother. This demonstrates the value of
Taunt minions, in conjunction with the strategy of rushing the enemy
instead of smashing weak minions into a superior one. Despite this, it
is not difficult to kill Mukla's Big Brother and then win. Most of the
tutorial restrictions on gameplay are lifted at this point. This is the
first opportunity for the player to use Taunt, Charge, heals and buffs
on their own minions. The encounter also introduces mousing over cards
for extra information, featuring a unique animated version of the usual
ability tooltips.
- Reward: [Legacy]Polymorph ("You are on a roll!")
Hemet Nesingwary[[]]
Welcome to the Jungle: "Kill his minions or he'll overwhelm you!"
Hemet Nesingwary introduces Hero Powers, with the player gaining access
to [Legacy]Fireblast for the first time, and Nesingwary using the
functionally identical Shotgun Blast. The encounter teaches the use of
Hero Powers and tactical value of Fireblast. Nesingwary has one unique
minion type - Crazed Hunters
- Reward: [Legacy]Reckless Rocketeer ("That was incredible.")
Illidan Stormrage[[]]
The Betrayer: "This fight is totally not fair. Blame the terrible game
designers."
Illidan Stormrage is the final tutorial boss. The encounter features the
first weapons, and teaches the player about their use and Durability. By
far the hardest of the tutorial matches, the encounter is still easy for
experienced players. Illidan has two unique minions, one unique spell,
and two unique weapons, as well as a powerful Hero Power.
- Reward: [Legacy]Arcane Missiles ("Magnificent!")
Decks[[]]
The following are the decks used by your hero in each of the following
missions, in order. In the first two missions, restrictions force the
player to kill the boss before more cards can be drawn.
------------------------- -------------------------- -------------------------- ----------------------------- ----------------------------- -----------------------------
Hogger Millhouse Manastorm Lorewalker Cho King Mukla Hemet Nesingwary Illidan Stormrage
[Legacy]Murloc Raider [Legacy]Murloc Raider [Legacy]Murloc Raider [Legacy]Murloc Raider [Legacy]Stonetusk Boar [Legacy]River Crocolisk
...
The tutorial features only Basic cards, and boss cards unique to the
tutorial itself. Each mission rewards copies of a new card; however,
since all Basic cards are automatically included in the player's
collection, this is purely to highlight that the card will feature in
the next encounter.
Differences from regular play[[]]
Several changes to the usual rules apply during tutorials to provide
flavor, simplify gameplay, and/or make the missions easier than facing a
regular opponent:
- The coin flip and deck order is scripted, not random, and mulligans
are unavailable.
- Bosses' decks contain unique, unobtainable cards, and have no
restrictions on size or multiples of any card. (This is however
normal for boss encounters.)
- Neither hero has a Hero Power until the fifth mission. The last
boss's power is much stronger than standard ones.
- The second player does not receive an extra card until the third
mission and beyond.
- There are no starting hands in the first mission, while it is only
two cards in the second and third. The player always goes first.
- [Core]The Coin is never added to any hand.
- The first five bosses start with 10, 20, 25, 26, and 20 health,
respectively.
- The player does not have the option to concede.
- Active emotes are not accessible.
Additional restrictions on player decisions are in place at first, and
are gradually removed as the player progresses through the tutorial.
- Certain targeting options in the first mission must be made as
directed.
- Until the third mission, the player cannot end the turn with mana
still available to play a card. (The message "Not yet! You have more
cards to play!" is shown.)
- Until the fourth mission, the player cannot end the turn without
attacking with all minions possible. ("Not yet! You can still
attack.")
- Except during the fifth mission, the player cannot cast
[Legacy]Fireball, [Legacy]Polymorph, or [Legacy]Fireblast on
themselves or their own minions. ("Save that for the enemy!")
- Because of these restrictions, it is impossible to lose the first or
second missions.
The player receives written and spoken advice throughout all missions
(see below), but is not forced to follow it except as described above.
Guidance and displays[[]]
Each mission provides substantial guidance both through Jaina's spoken
dialogue and through visual cues such as arrows, highlights, and text
tooltips. These are provided either in addition to or in place of the
tooltips and visual cues seen in regular play.
[1] https://hearthstone.fandom.com/wiki/Tutorial#page=https%3A%2F%2Fhearthstone.fandom.com%2Fwiki%2FTutorial